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宝宝受击触发
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#### 宝宝受击触发:
>宝宝被物理攻击时触发QFunction-0.txt脚本中[@EX_宝宝受伤害]标签
>宝宝被魔法攻击时触发QFunction-0.txt脚本中[@EX_宝宝受魔法伤害]标签
#### 示例:
```
[@EX_宝宝受伤害]
#IF
#ACT
SENDMSG 7 宝宝受伤害触发
SENDMSG 5 宝宝名字:<$BABYNAME>
SENDMSG 5 攻击宝宝者名字:<$BSTRUCK_NAME>
SENDMSG 5 攻击宝宝者类型:<$BSTRUCK_RACE>
SENDMSG 5 攻击宝宝者坐标:<$BSTRUCK_X>:<$BSTRUCK_Y>
SENDMSG 5 攻击宝宝者血量:<$BSTRUCK_HP>/<$BSTRUCK_MAX_HP>
break
[@EX_宝宝受魔法伤害]
#IF
#ACT
SENDMSG 7 宝宝受伤害触发
SENDMSG 5 宝宝名字:<$BABYNAME>
SENDMSG 5 攻击宝宝者名字:<$BSTRUCK_NAME>
SENDMSG 5 攻击宝宝者类型:<$BSTRUCK_RACE>
SENDMSG 5 攻击宝宝者坐标:<$BSTRUCK_X>:<$BSTRUCK_Y>
SENDMSG 5 攻击宝宝者血量:<$BSTRUCK_HP>/<$BSTRUCK_MAX_HP>
break
```